This isn’t meant to be an in-depth review of every single feature. I’m going to share some of the things that I love about Highland 2 (just going to call it Highland from here on out) and a few things that I don’t love.
As background: I’ve been using Final Draft since 2011. Last year, I upgraded from version ~71 to version 10. Final Draft was never a joy to use, but it got the job done and I could ignore all the clutter and work around the idiosyncrasies and get my writing done.
And while I am pretty critical of Final Draft, I should say that it has been a big part of my life and work since I started using it. It helped me write hundreds of pages of scripts, including all of my films, several plays, and many many sketches. I’ve used it for over a thousand hours (maybe a few thousand?) and it has served me very well. I hope they can improve the user interface and modernize the software, because I want there to be multiple great choices in the marketplace.
For the past week, I’ve been using Highland every day, working two-three hours per day on the first draft of a comedy screenplay. I’m using the Pro version but the free version includes most of the features of the Pro version.
The User Interface
My first impression of writing in Highland 2: I feel like someone designed screenwriting software for exactly how I write.
The UI looks great. It’s easy on the eyes. It has everything I want to see and nothing more. It’s not cluttered. It feels light and modern.
And it makes me feel good about writing.
The impression that I get from everything in Highland is that it’s the result of thoughtful consideration by smart people, even when I disagree with the design choices.
^^^ That’s a screenshot of the screenplay tutorial that ships with Highland 2. It’s a great introduction to how to use the program.
It feels good to write a screenplay in Highland. You can’t quantify delight, but it’s delightful to use. And it’s not just aesthetically pleasing — it’s very intuitive and easy to use. I never feel lost in the software.
Compare that to Final Draft, which still has a design aesthetic that reminds me of the early aughts — the icons are dated and the colors are not particularly pleasing.
And Final Draft has been getting progressively more cluttered and cumbersome over the years. Many of the new features are things that I have no interest in — things like beatboards and story maps and ScriptNotes.
I do all of my outlining, beat boarding, story mapping, and script noting outside of Final Draft, usually in Word docs. When I want to actually map something or use notecards, I prefer the physical versions.
The writing experience
So, what about the writing? Does it make it easier to write a screenplay?
My answer is yes. For me, the killer feature is the Editor vs. Preview modes.
The Editor view is the behind-the-scenes view where the writing gets done. The Preview view, which translates what’s written in the Editor view into the screenplay format that you’ll want to export or share.
Here’s what I love about this: in Editor mode, you have three ways of writing text that is hidden in Preview mode:
Here’s an example of a synopsis, which is enabled by starting a line with an = sign:
Notes work in a similar way, but they are enclosed in double brackets like
[[note]]and can be used inline in a dialogue or action block:
Both of these little features have been insanely helpful while writing the first dirty draft of a screenplay where everything is messy and there are so many little things that need to be flagged so they can be dealt with in a later draft.
I use them for things like alternate lines, things that need to be fixed later, or just notes to myself about a scene, character, or beat.
In Final Draft, my way of handling these little notes was to just write a note to myself in bold within an action or dialogue block. Which is fine, I guess. No, it’s not fine. It meant that if I wanted to share an unpolished draft with someone, I had two choices:
- Share the entire screenplay with them, notes and all
- Remove all of the notes and put them in a separate document
Option 1 sucks because I usually don’t want a producer or a reader reading all of the open questions I have about the script. Even if I want to share those things, I want to share them separately instead of having them distract from the reading experience.
Option 2 is not a real option because it is too annoying.
And even if I’m not sharing the screenplay, I want to be able to find the notes that I’ve written. There’s no real way to do that in Final Draft (well, OK, there’s “ScriptNotes”, but no).
In Highland, these notes show up in a different color, so they are easy to find.
And (!) they show up in the Navigator in the Sidebar. That means that I can easily scan all of the open notes in the screenplay and quickly jump to them.
When rewriting, I can create a little tag for each one and then filter in the Navigator to only show the notes that I want to see — in the feature I directed this summer there were three moments where a variation of a speech was delivered. There was a time when I was working on all three of them and wanted to be able to quickly jump between all three of them, but there was no way to do this from the Navigator in Final Draft.
Highland makes the rewriting process so much better and easier. I can write all of the notes I have on a script inline in the Editor and then just work through any outstanding notes until the draft is complete.
When I’m ready to address the notes, they’re right there in the Navigator — I can just click to jump to a note.
And if I don’t want my Navigator view to be cluttered with all of these little asides, I can just change the Navigator filter so they are hidden.
(those are not real beats from a real script).
These omits or comments don’t show up in the Navigator.
All of this makes writing a first draft in Highland an absolute joy. I can leave all kinds of notes throughout the script, knowing that they will be easy to find and address in later drafts and that they won’t clutter the reading experience.
All the little asides and thoughts and ideas that pop up during the first draft can be tucked away in notes, without breaking the writing flow.
The inline notes in [[brackets]] are especially helpful when writing comedy; you can insert as many alternate lines as you want and they won’t interrupt the reading flow in the Preview mode (unless you want to share the alts with the reader).
The Navigator and Sidebar
The sidebar has five tabs:
The Navigator in Highland is fixed.
In Final Draft, the Navigator floats around and I found myself constantly moving it around, resizing it, and hiding the pieces that I didn’t need. The first 15 seconds of any writing session were usually spent adjusting the Navigator because Final Draft doesn’t always (ever?) remember how you like your Navigator. It was a pain in the ass.
Not to mention the clutter:
Does anyone use the Scriptnotes feature? Does anyone use the “Character Arc Beat” text box when you click on the Characters tab? Or anything in the Characters tab? Look, I don’t want to hate on anyone’s writing process — if those features help you, then that’s great. For me, they were just more clutter that I wanted to get rid of.
The navigator is a live-updating outline, which is highly customizable. You can choose what gets displayed there: sections, scene headers, synopses, notes, included files, images, inline links, reference links, and markers.
The next pane in the Sidebar is the Bin. You can select any block of text from the script and drag it over to the bin and it will save the block in the bin and remove it from the script.
I really love this feature — in Final Draft when I had alternate dialogue or a scene that I wanted to cut, I would open up a new Final Draft file and drop it in there (using one big document for all the removed scenes or sandbox dialogue).
One thing about the Bin is that I wish I could tag or categorize the snippets, like #dialogue, #scene, etc. I can do this manually by editing an item in the bin and adding “#dialogue” to the beginning and then use the filter option to find everything in the bin that contains “#dialogue,” but it would be nice to be prompted for a tag or label as soon as I dropped a block into the bin.
The last three Sidebar tabs are for Statistics, Assets and Notes. I haven’t really used these features yet.
Assets are any images or other files (I’m not sure what other kinds of files would go in here) that have been added to the document.
The Notes tab is a scratchpad, where you can jot down anything you like. So far, I’ve only been using the Notes, Synopses, and Omits in the Editor, but I could see using the Scratchpad if I wanted to make a little to-do list or write bigger-picture notes that didn’t have to do with a specific scene.
I find the Statistics tab to be helpful, but not really mind-blowing:
The goal feature is fun, but it seems like something that would be more helpful for a novelist. I’ve never really set goals of x pages per day because it doesn’t seem meaningful to me.
When writing a rough draft, it’s easy to spit out five or ten pages in a morning, but most of the writing process is rewriting the first draft, and then page count becomes kind of a meaningless metric.
On the other hand, Highland has another statistics tool called Gender Analysis:
Obviously this won’t tell you if your script is sexist or if your female characters are all MPDGs, but it does give you a nice view of the gender balance in terms of lines and words spoken.
Final Draft also has several reports, which I sometimes found helpful, specifically the Statistics report, which would show me how many lines each character had. Unfortunately, the UI for these reports was always a bit cumbersome.
Other Things I Like about Highland
You can start a timer for a writing sprint and try to write as much as possible in that time. My first thought was “why do I need a button to do this, when I can just decide to write for the next 60 minutes on my own?”
But I gave it a try and I have to report that there is some kind of psychological trick that happens when I see the timer ticking down and I’m more likely to ignore distractions and keep writing. I guess there’s something about pre-committing to a 60-minute block of writing.
At the end of the sprint, it tells you how many words you wrote. I find that interesting, but once I move into rewriting mode, I don’t think it will be very helpful. There’s no good way to quantify “I made this scene better by restructuring it and rewriting the dialogue.”
Themes and Dark Mode
The Pro version of Highland 2 comes with ten beautiful visual themes: five light and five dark.
The free version only has one version, which happens to be my favorite.2
Multi-language support out of the box
Want to write some dialogue in another language? You don’t have to turn anything on or download any language dictionaries.
I realized this when I wrote a scene in Spanish and was surprised when not everything had been underlined with the dreaded red squiggly line. Some words were even being auto-corrected (!), like “montanas” auto-correcting to “montañas.”
Compare this with Final Draft, which is constantly throwing squiggly red lines under common English words.
And Highland seems to understand that characters do not speak in perfect English. Spoken phrases like “I dunno” or “gotcha” or “Ummm” are recognized as correct.
If you start a line with the # sign, a new section will be created. Start a line with a double pound sign (##) and it will create a sub-section.
This is great for outlining, act breaks, and keeping track of sequences or sub-sequences or whatever else you want to use to divide your script into sections.
And of course, these show up automatically in the Navigator.
Things I don’t love or would like to see
One thing that I do prefer about Final Draft is that the Navigator shows the page count of every scene. I find that to be very helpful when trying to get a broader view of the script.
Sometimes I write really long scenes and it’s valuable to see that I have three 9-page scenes in a row, because I’ll probably want to break those up into smaller chunks or at least flag them for pacing issues.
Highland seems much less concerned with page counts, which I think is OK when writing a first draft, but will become more of an issue in later drafts.
If there’s one feature that I would be willing to pay more for right now, it would really like the ability to see the page count next to each scene heading in the Navigator.
Page locking and production drafts
This is one area where Final Draft excels.
When you lock the script as you’re going into production, scene and page numbers are preserved. How it works is slightly complicated and I never am quite sure that I am doing it right, but it’s an essential feature when you move from writing to production.
When I directed the feature film in June, there were many many small revisions in the couple of weeks leading up to the production and there were revisions made during production.
It’s really really nice to be able to make those revisions and not screw up the scene and page numbers of the script.
The reason is that the call sheets, shot lists, and other production documents all reference scene and page numbers. When the script is locked, you can make changes to one or more pages and then just print the new versions of those pages and insert those into your script binder.
Without page locking, if you delete a scene or extended a scene beyond its current page, then every change to the script could potentially shift the page number of every other scene. If that happens, then good luck keeping your call sheets synced up.3
Messing this up can lead to some massive headaches and even disasters (if you, for instance, get confused and forget to shoot a scene).
Highland is aware of this and they talk about it in their guide to switching from Final Draft to Highland 2:
Locked pages and colored revisions are specialized production features that are not wellsuited to Highland’s plain text philosophy. While it’s certainly feasible using hard-coded page breaks (===) and and custom headers, you’re generally better off jumping to Fade In or Final Draft for this tedious work, particularly if you’re cycling through multiple colored page revisions.
So it looks like this feature may not be coming. For writers working on production drafts, we’ll have to keep using Final Draft for the, uh, final drafts. Hey! The name is now literal!
One thing that I really love about Final Draft is that the flow of writing a scene feels faster, especially when writing 2-handers. The software guesses which character is going to speak next and I can just hit TAB and the character’s name pops up and I hit enter and it accepts the suggested name.
Highland does suggest names once you’re on a new line and you type the first letter(s) of the name in caps, but it’s slightly more cumbersome and requires more keystrokes.
This means that sometimes I’m thinking of dialogue faster than I can type it and I wish that Highland was a little better at anticipating my next move.
I’ve committed to writing my next feature with Highland. It’s a much better writing experience and none of the drawbacks are enough to get me to keep using Final Draft.
Go try Highland or check out the rote a free 39-page booklet on switching from Final Draft to Highland 2.
Reposted from today’s newsletter:
It’s December and for most Chicagoans that means turning inward to look deep inside ourselves and ask the age-old question: am I really going to do this fucking winter thing again?
“No! No, I am not!” I declared to myself while waiting for Amazon autoplay to kick in the next episode of Marvelous Mrs. Maisel.
I am going somewhere that is two degrees warmer on average, slightly less windy, but even grayer and rainier. That place is Berlin and I hear that it is NOT lovely this time of year. I don’t care. Coffee tastes better in the winter. And it’s a great time to GET STUFF DONE.
Anyway, I’m going for a month.
// still-untitled feature film update
I spent a weekend in November in NYC with Anna, the editor. The movie is like almost there. I screened a rough cut for some friends this week and the consensus was “it’s like almost there, but here’s 20 things you should think about or change.”
So, back to editing. ETA is still TBD but looking at Q2 FY2019.
Also, I’m really proud of this movie! It’s really weird! I’m still very shocked but eternally grateful that my friends read the script and said “we should make this.” I think half of doing anything big is just having friends who will shrug their shoulders and say “yeah, why not?”
Here’s a picture of the production from when it was summer:
(photo by Jeanne Donegan)
Have you seen The Favourite yet? It’s so so funny. And good.
I just got the first cut of my feature film this week from the editor in NY.
I still don’t have a title so it’s called Dinner Party. Still untitled. It’s a rough assembly of the first 32 minutes.
Watching rough cuts, especially that first one, is never really pleasant. Mostly I was dreading it, dreading that it would be bad or stupid or terrible or a waste. That’s self-doubt of course, but the fear is real. Sometimes what you make is not good.
Some of it works really well, some of it needs work. I’m relieved. It’s going to be OK. With a lot of work, it might be better than OK or perhaps good or very good or excellent or even great. I won’t know until we put in the work.
One of the big takeaways from making this first feature film was that everything about budget and production can be questioned. I think that everyone knows this. That you can just say fuck it and do it low-budget, but then when you try to do it and get people on board, a lot of people get scared that they won’t have enough resources.
I found that a lot of the cinematographers we talked to, all of them excellent, were approaching the low-budget film from the starting place of a high- or medium-budget indie film. For instance, they were thinking that you just do a scaled-down version of stuff and we wanted someone to come at it from a completely different approach. We kind of had to figure this out along the way and realized that we were framing and positioning the value proposition of working on this film in the wrong way.
We wanted someone to look at it as an opportunity to experiment and use the camera in interesting ways, to create a different kind of beauty. Not the kind of beauty of just beautiful images, but the beauty of using the camera poetically or creatively in new ways.
For me it was about this: that making something dull would be tragic, but making something ugly would be acceptable. And the choice between making it purely beautiful in an aesthetic sense would mean more time, more crew, and of course more money. In other words, it was a choice between making the film now or waiting months or even a year to make it, while we raised more money.
I was in part inspired by The Celebration, which I watched for the first time in the months before production. Visually you could say that it’s ugly. It’s shot on video and it’s very grainy, especially at night when the ISO is ramped up. They used only practical lighting, no outside lighting equipment. And it shows. But, it’s also one of the most intense, grab-you-by-the-throat films I’ve seen in the past few years. The camera is wild and maniacal and the story is incredibly emotional and gut wrenching (and hilarious at times). I would much rather watch something emotionally powerful than sterile and pretty.
In the end, we did end up with some gorgeous shots. But more importantly for me, we got some emotionally charged pictures. One of the final images of the film, which I can’t talk about yet, is one of the best shots I’ve ever captured. If it works the way I intended, then it will be the kind of image that resonates and stays with the audience long after they’ve watched the film.
I haven’t started editing yet, so I don’t really have a good sense of how well the film will come together, but I’m confident that it will not be boring.
We wrapped a week ago. My first feature film as a writer/director/anything. The working title is Dinner Party Movie and that will definitely be changing.
It’s the most difficult thing I’ve done, the most I’ve ever given myself over to a singular pursuit — six weeks of intense commitment, devoted almost entirely to the single endeavor of making the film. And of course there was much work before that.
We shot 71 pages in 10 days, doing 8-10 hour days. And yes, there were some actual 8-hour days in there, which is hard to believe. Most people assume that an indie production will be 12-hour days, which I don’t really believe is sustainable for more than two or three days. The work will start to suffer and attitudes will sour, and then the culture will start to break down. At least that was my fear — we never really pushed it except for a single 12-hour day in the 2nd week.
People have asked me if it was “fun” and I always laugh and say no, no it was not fun, at least that’s not the first word that I’d use. Yes, there were moments of fun and joy and laughter and all that, every day. Making it with friends meant it was an infinitely more rewarding and relaxing experience. But, it was intensely overwhelming, stressful, and mentally and physically exhausting. Joyful yes, fun no.
The biggest difference between directing a short and a feature: I felt my role was much less about directing each scene with precision, but rather about steering the whole project in the right direction, tone management, making sure that each piece would fit into the larger whole — about seeing and feeling how the whole film would cut together, constantly cutting and re-cutting it in my head.
I learned that we can question just about everything related to production and budget. The going rates for things are always negotiable. You don’t need x number of crew. Most crew positions can be done without. Everyone knows this and yet hardly anyone really believes it or is willing to follow the premise to its conclusions and make something this way.
People told me that I was very calm and relaxed on set. Outwardly, I suppose I was. I’m not frantic and I didn’t yell or snipe at people. Inwardly, my God, a different story. I was waking up in the middle of the night panicked, waking up with crushing doubts about myself and the material, and often feeling like a complete failure.
Then there were the highest of highs, times when I felt like the work was very good and that the final product would be very good, and then I’d wade back into another eddy of anxiety and depression and back and forth for two weeks.
There were many moments of fun, joy, happiness, and excitement. But I could always feel the bear behind me. And now, to be free from the bear, is a sweet sweet feeling.
We start filming on Monday. It’s a 10-day production, over the next two weeks, with the weekend off.
This week has been a whirlwind of last-minute prop pick-ups, phone calls, meetings, waiting to hear back from rental houses and friends about what we can use and how much it will cost. Yesterday I spent the afternoon finalizing the shot list and our approach with the cinematographer, Zoe.
And of course, Costco:
We spent $406 on crafty and supplies and hopefully that lasts the whole two weeks. Most people understand that working on a micro-budget indie film means that they’re not going to get paid a lot and I am dearly grateful for their contributions. But you have to feed them! I try to get healthier options but the producer reminded me that some people like to eat gluten and sugar.
We got to the coffee section at Costco and were severely disappointed. I’ve never had Kirkland-brand coffee1 but I’m incredibly skeptical.
I found reviews online and it’s well-reviewed on Amazon but I started reading the reviews and they were all people saying “I used to drink Maxwell House and switched to Kirkland and it’s just as good!!!” So, no. Besides, I believe that even if Kirkland coffee was just as good as, I don’t know, Metric, it wouldn’t matter. The branding does affect the flavor.
But it doesn’t matter because we lucked out — the producer, Josh, emailed all of the local Chicago roasters and one of them finally got back to us — Metropolis is donating a 5lb bag to the production! That’s some seriously good coffee and I’m really overjoyed.
Part of making a movie, in my mind, is about the culture you create on set. Little things like having good coffee ready for people in the morning, they go a long way. Movie making is hard work. It’s really hard. But it’s not some crazy ritual of suffering — it’s a lot of fucking fun, or at least should be. Yeah, there are a lot of down times and yes, there are painful compromises at every turn (when you don’t have money), but there’s a real joy to working incredibly hard with a tight group of 10-15 people for two weeks straight. But, you better have some good coffee.
One compromise we made was not having a full-time makeup person on set, which led me to my first purchase of makeup, a jar of Laura Mercier translucent powder. The makeup person recommended it. Basically, you need to keep the actors’ faces from looking shiny on camera and this creates a matte look on their faces.
I was re-reading my dog-eared pages in Werner Herzog’s book and he said that he likes to carry a small makeup kit with him whenever he directs so that he can touch up an actor before a take if he feels like the actor needs a little more time to get ready, not unlike a baseball umpire dusting off the plate as a courtesy to a catcher after taking a foul ball to the body.
Besides saving money, going the DIY route with makeup saves time.
We’re taking the approach that if this film succeeds, it will succeed on story, performance, and interesting visual storytelling. It will not succeed because of breathtaking-ly beautiful imagery, incredibly meticulous set design, or high production value. Not that we don’t want it to look good. And I think we are going to deliver some truly striking images, but my goal is to move the audience with emotion, not abstract beauty.
My living room has been transformed into a holding pen for all of our props, crafty, and some lighting and grip equipment.
OK, I gotta make some last-minute rewrites and then load all that stuff into my car and drop it off at the location. We’re setting up the location house today and tomorrow, and maybe even stealing a few establishing or non-talent shots, then a table read tomorrow afternoon, and hopefully a few free hours to do my laundry and cook some food for the week.
Bang on, as my English friend says.
And thank you to all the people who have offered material and emotional support, lent us gear, gave us honest feedback and good advice, encouraged us, and said “yes” when others said “no.”
the Costco store brand ↩
A single-location stageplay film, like the one I’m directing later this month. I really enjoyed this. Good rhythm and loved the use of the wide-angle lenses, makes for really interesting depth of shots and brings you close to the characters.
And it made me feel a lot better about shooting in a single location — this film takes places in a single house and most of the action is in the living room. My film has the same basic parameters but it’s actually spread around the house more. Yes, I guess it can feel claustrophobic, but at 72 minutes or so, it wasn’t an issue.
Coming down the home stretch. Casting is wrapped. Cinematographer is on board. Location is signed and paid for.
I went to Fedex to print a copy of the script and put it in a binder. I like working with a paper script so I can annotate it and put all the notes in the margins, the notes that I’ve been collecting off and on for the last few years, since I started writing the script in 2015.
I went back and looked at my first draft from 2015 and much of the dialogue is the same, although much has changed. Kind of amazing how much from the first draft stayed though, like an almost fully-formed film just came out of me. OK, that’s an exaggeration, I did have an outline.
And the story as it is now, takes places at one location — an upper-middle-class home in Chicago (we’re filming in Ravenswood). The original script was split between the story at this house, and another two characters that are on their way to the dinner party at the house. In 2016 I split those characters off into their own screenplay, so in a way, I have a little cinematic universe going on. Maybe for the sequel…
A day after printing the script, I was already changing things. The writing never stops (and how I look forward to starting fresh on something new when this is over).
Also went to Bed, Bath, and Beyond to pick up this Global chef’s knife. Good knives are expensive apparently. This guy was $124 before the mandatory 20% discount. I should return it but maybe I’ll keep it — I’ve never owned a really good (and sharp) cooking knife.
This morning I went to a cafe to work on the script. The directing part of the script. I read through my old notes on Sidney Lumet’s Making Movies, an excellent book on directing. The main thesis of the book is that every movie has a theme, a central principle, truth, or message.
That theme guides all other choices. Once you have that theme, it’s easier to make your decisions and answer questions.
I spent about three hours thinking through the theme and how I want the camera to move and what do to with framing, the key moments of the film, the tone, and the rhythm. The rhythm is so important to me and I’ve learned from experience not to leave this to the editing room because there’s only so much you can do with cutting.
The movie is dialogue-heavy so it needs to feel in motion and to move forward at all times, so as not to get stuck in the single location.
And I leafed through my dog-eared copy of Werner Herzog’s book, A Guide for the Perplexed, which I love dearly.
When he’s not talking about being shot in the stomach or bamboozling border agents, he says things like:
The best advice I can offer to those heading into the world of film is not to wait for the system to finance your projects and for others to decide your fate. If you can’t afford to make a million-dollar film, raise $10,000 and produce it yourself.
Guess that one stuck.
This should be a lesson to filmmakers today with inexpensive digital technology at their disposal. You need only a good story and guts to make a film, the sense that it absolutely has to be made.
I learnt that the worst sin a filmmaker can commit is to bore his audience and fail to captivate from the very first moment.
And of course because why not
I tried things out with various pigs during pre-production, but none of them became altitude sick.
Another busy couple of weeks as pre-production intensifies on the feature film. Every time I feel like I’m on top of things, new things come up. The schedule, shot lists, finalizing the DP, food planning, contracts, etc. Sometimes it seems like there’s hardly any time to deal with the actual work of directing — thinking about and planning how to shoot the actual film, how to talk to the actors, etc.
Today I took a bit of a break. I try to keep some semblance of a day off on Sundays, with a leisurely morning and only some basic writing (i.e. journaling).
In the afternoon, I went up to 2112 to participate on a panel about pre-production for a group of female comedy filmmakers. The program is run by WiCo (Women in Comedy) and they asked for volunteers to talk about pre-production and other aspects of filmmaking.
One of the questions was “what went wrong on one of your projects?” and I told a story about the first time I directed anything (Words Fail Me). A few minutes into the improvisation on the first take in the first episode, I realized that I didn’t know what to say after saying “cut” and I was so nervous that I let the actors go on for about eight minutes while I thought of notes to give them.
After that I learned to keep a note in my back pocket at all times, so at the beginning of the day, I know what to say when I don’t know what to say. Sometimes you just watch a scene and think “hm” and don’t really know what to do and it takes a few takes to figure out why it’s not working the way you imagined it would work.
The Americans is over. It’s the only TV drama I’ve been able to get into in a long time and it’s one of my favorite shows of all time. I won’t spoil the ending, but it was an intense, heart-wrenching episode with some really nice surprises. Excellent writing.